The biggest competitive mobile games of 2020

This 12 months was an eventful one for the cell gaming business. Epic Video games shook issues up with its authorized feud with Apple, Name of Obligation: Cell celebrated its one-year anniversary, and Riot Video games launched the primary beta for Wild Rift, the cell model of its 10-year-old MOBA League of Legends, in choose nations.

Just like the previous few years, the cell gaming business grossed half of the worldwide gaming market’s income in 2020 and is anticipated to succeed in the $100 billion mark in 2021, in line with Newzoo.

Listed here are the aggressive cell video games that formed the business in 2020.


Picture by way of Tremendous League Gaming

PUBG Mobile was the uncontested king of aggressive cell video games in 2020. On high of getting nice success over a number of areas since its launch almost three years in the past, turning into the highest-grossing cell recreation final August and surpassing $3 billion in income this 12 months, it boasts a thriving esports scene.

The developer runs a plethora of regional leagues with a number of ranges to construct a path-to-pro for gifted gamers in Asia, Europe, North America, and different areas. It additionally holds a International Championship that’s gathering the 24 finest groups from around the globe to struggle for the final word title and be topped the world champions in January. Its predecessor, the PUBG Cell World League, shattered viewers data final summer time and peaked at over a million viewers.

PUBG Cell additionally created collaborations with many manufacturers, akin to the most well-liked lady group of the Ok-pop business, Blackpink, and hosted a large number of occasions all year long to maintain the sport recent. It gathered extra gamers than the earlier 12 months, regardless of getting banned in India in September, which is without doubt one of the nations with the most important participant bases.

The ascension of PUBG Cell’s aggressive scene will seemingly proceed all through 2021. The whole prize pool for subsequent 12 months’s official tournaments will quantity to $14 million, scattered by worldwide occasions and 7 regional professional leagues and open collection. A Japanese franchised league, the primary for the sport, can even kick off in 2021 with a $2.8 million prize pool.

Conflict Royale

Picture by way of Supercell

Since its launch in early 2016, Supercell has created new esports occasions yearly for Conflict Royale. In 2020, the highest gamers within the aggressive scene have been divided into the East and West leagues and the most effective groups gathered to compete within the Spring and Fall Splits to qualify for the Conflict Royale World League. The World League finals awarded $100,000 to the champions Group Queso.

In 2020, the sport additionally reached $3 billion earned solely from participant purchases by the sport, in line with Sensor Tower. That’s the second-highest quantity for a Supercell recreation behind Conflict of Clans. Month-to-month seasons maintain the sport recent with new playing cards, stability modifications, and extra content material.

This 12 months, the spotlight of Conflict Royale was the brand new format of Clan Wars. It overhauled all the clan system and provides many extra rewards to members with a extra thrilling format of every day battles with seasonal rewards. The developer will seemingly plan different issues to maintain the sport recent over time.

Free Hearth

Picture by way of Tencent

Regardless of nonetheless being within the shadow of the highest cell battle royale within the business, Free Hearth has gained extra gamers yearly since its launch in 2017. It even gained the Google Play award for the breakthrough recreation of the 12 months in 2019, grossing over $1 billion in income.

The sport’s esports occasions are persistently adopted by a fantastic a part of the group. Each main occasions in November, the Free Hearth League 2020 Clausura Finals and Continental Sequence, peaked at over a million and 1.5 million viewers, respectively. The file continues to be held by final 12 months’s World Sequence, nevertheless, with a peak of over two million viewers.

This season couldn’t culminate in a single final worldwide occasion as a result of COVID-19 pandemic, which might be part of the explanation why the Continental Sequence didn’t attain the spectacular numbers of final 12 months’s principal occasion.

Name of Obligation: Cell

Picture by way of Garena

Name of Obligation: Cell was the most important launch within the business of aggressive cell video games in 2019, gathering over 100 million gamers inside two months after its launch in October. Since then, the group has amounted to 300 million gamers worldwide and the sport grossed over $480 million, in line with a Sensor Tower report from October. It additionally gained vital acclaim with an 81-score on Metacritic.

The cell recreation’s esports scene, nevertheless, did not blossom as a result of COVID-19 pandemic. After internet hosting all of the regional finals for its first World Championship, the developer canceled the grand finals as a result of it couldn’t guarantee the security of its gamers. Its first season ended with solely regional occasions as a substitute of culminating within the final worldwide event.

Regardless of this disadvantage, CoD: Cell will seemingly turn out to be even greater in 2021 with its Chinese language launch, which is ready for the tip of this 12 months. The sport is very anticipated within the area, hitting over 50 million pre-registrations in October.

Conflict of Clans

Picture by way of Supercell

Conflict of Clans is the most-profitable Supercell recreation and the one which propelled the developer to the highest of the cell gaming business. Since 2014, two years after its launch, the sport has earned $7 billion from participant spending, in line with Sensor Tower.

Though it’s not the Supercell recreation with probably the most energetic aggressive scene, numerous gamers grind the ladder every season to show their ranks and get higher rewards. In 2020, the World Championship awarded a $1 million prize pool, much like Brawl Stars, and the finals peaked at 80,000 viewers, in line with Esports Charts. It’s much less widespread than the world championships for different Supercell video games, but it surely nonetheless gathered numerous followers.

Brawl Stars

Picture by way of Supercell

One other Supercell recreation, Brawl Stars gained extra reputation this 12 months with a extra rewarding system of battle passes and its Chinese language launch. Nevertheless it nonetheless struggles to succeed in the numbers of Conflict Royale and Conflict of Clans.

Supercell nonetheless hosts quite a few esports occasions all through the season, although, making a circuit much like its different video games. Brawl Stars’ aggressive scene boasts a number of regional leagues with prize swimming pools and world championship spots to earn.

The 2020 World Finals, which occurred in November, peaked at over 258,000 viewers and averaged 134,000, in line with Esports Charts. It awarded a $1 million prize pool with the assistance of group funding and gave $200,000 to the world champions, PSG Esports.

The esports scene of the sport can even develop in 2021, in line with Supercell’s plans. A brand new regional league for the EECA area (Japanese Europe and Central Asia) will give the sport a complete of seven regional leagues all year long. They’ll culminate in a playoff setting that can earn the most effective groups spots within the World Finals to crown a champion on the finish of the 12 months.

These occasions will turn out to be extra accessible to gamers too since a brand new tab within the recreation will inform and information rivals to observe the matches stay and see the outcomes.

The cell gaming business thrived in 2020. It accounted for over 80 p.c of Google Play app income this 12 months, in line with Statista. Name of Obligation: Cell was the breakthrough recreation within the aggressive cell business and plenty of others gained extra gamers over time.

The 12 months additionally noticed the discharge of quite a few profitable aggressive video games on the cell platform, akin to Brawlhalla, Legends of Runeterra, and Teamfight Ways. Subsequent 12 months appears to be like promising for a market that doesn’t cease rising with massive releases forward, together with League of Legends: Wild Rift, the cell model of Riot’s hit MOBA.